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Old Nov 19, 2006, 06:58 PM // 18:58   #1
Wilds Pathfinder
 
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Default Right build for duel UW R/Mo and Mo/Me?

I'm doing same duel UW farming with R/Mo (Famine / Bonder) and Mo/Me (55 with AV and SV)

My job as a R/Mo is very simple:
Build:
Famine
EoE
Storm Chaser (break aggro)
Dodge (break aggro if storm chaser is recharging)
Troll U.
Balth Spirit
Mending
rez signet

So with this I just use 2 ench on the monk and then I use the spirits


So Should I take more skills like Apply Poison and some dmg skills to help the monk with killing the monsters and maybe aggro monster or should I simply stay outside of aggro circle and leet the monk kill them by Sv and AV

(btw if anyone wonder why dont I carry the SV and AV it is because Monsters attack me when I use AV and SV on monk even if I'm outside the aggro zone
and monks uses Prot. spirit, Healing Brezze, Essence bond, Blessed Aura, Blessed Signet, Spell Breaker, SV and AV )

Added:
Hmm I think I was replace rez signet and storm chaser with rebirth and rez chant

Last edited by White_Chaos; Nov 20, 2006 at 07:29 PM // 19:29..
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Old Nov 19, 2006, 10:15 PM // 22:15   #2
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Guild: Myth and Legends [Myth]
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I normally go with Balthazar's Spirit, Essence Bond, Mending/Watchful, Famine, EoE, Apply Poison, Rebirth and Ressurection Chant.
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Old Nov 20, 2006, 11:09 AM // 11:09   #3
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If you don't have Mending at 8 healing prayers (you probably do), Watchful Spirit costs 0 divine favor points for 2 regen (and a meager heal once ended).
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Old Nov 20, 2006, 11:13 AM // 11:13   #4
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There's no need for 2 running skills since you'll be a full aggro bubble away from your monk (and his/her aggro'ed mobs)
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Old Nov 20, 2006, 11:21 AM // 11:21   #5
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Quote:
Originally Posted by Wtf?Omfg!Bbq!
There's no need for 2 running skills since you'll be a full aggro bubble away from your monk (and his/her aggro'ed mobs)
There's no need for any run skills, and you won't always be an aggro bubble away from your monk, but you won't need them. Just be smart about your placement of EoE and Famine, bring Apply Poison, and go to town.
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Old Nov 20, 2006, 12:46 PM // 12:46   #6
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i also tried a famine-duo in uw with a buddy recently..

we found out, that it's quit helpfull if the ranger got traps..

first because the ranger could protect the spirits if aggro breaks (some really strange things happened sometimes.. )
second: you can easily kill the coldfirenights and dont have to run around all of the groups..

so our ranger build is:
famine
eoe
dusttrap
flametrap
barbed trap
vipers nest
essence bond (makes it easier to trap, while the monk draws aggro from coldfires)
rezz (usually rebirth, cause the monk wields kephket's refuge)
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Old Nov 20, 2006, 05:15 PM // 17:15   #7
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Quote:
Originally Posted by White_Chaos
My job as a R/Mo is very simple:
Build:
Famine
EoE
Storm Chaser (break aggro)
Dodge (break aggro if storm chaser is recharging)
Troll U.
Balth Spirit
Mending
rez signet

So with this I just use 2 ench on the monk and then I use the spirits

cheers for that, i was ahving problems, i havent ever famed run UW b4, and i was lsing enrgy quick, with HP/PS being 10e and SV/AV being 15 and only 1 bip of reagin, i keep dieing, i sopose it cs my monk didnt have blessed sig, and carred the 3 inchartments , ill ahve to ask the ranfger to carry them for em next tiem, ty
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Old Nov 21, 2006, 03:45 PM // 15:45   #8
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OK
Ty guys I will replace Troll and rez signet with rez chant and rebirth, apply poison is too risky

1 more question:


How do you get past those 2 groups of coldfires patrols (red arrows) without killing them, if there even is a way
I know how to kill them but monks mostly rather go around them and them we deal with smites and coldfires*2

Last edited by White_Chaos; Nov 21, 2006 at 05:40 PM // 17:40..
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Old Nov 21, 2006, 05:27 PM // 17:27   #9
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u dont miss them u just get some smites run bettween and put SB and sv/AV on ureself ^^
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